This animation was completed in the UCF Experimental Animation Workshop in 16 weeks with a team of 10 students.
During the creation of Fungal Fighters, I served as the Assistant Production Director, responsible for overseeing importing assets, animation and clean-up, as well as the transition from Maya to Unreal Engine for rendering.
My other responsibilities included character design, modeling, and rigging, as well as taking part in the animation, clean-up, and baking processes.